Game Development - Prototype Progress

Game Development - Prototype Progress

19/11/2023- (Week 9 -Week 10)
Brigita Maria/0352958
Game Development/Bachelor of Design in Creative Media


Upgrade on Assets and Background

Figure 1. Finalized background (grasslands)

Figure 2. Finalized background (grasslands) with cave

Figure 3. Mockup for vines in grasslands environment

Figure 4. Vines (1)

Figure 5. Jack and the beanstalk environment

Figure 6. Jack and the Beanstalk House interior

Figure 7. Jack and the Beanstalk House interior (2)

Figure 8. Finalized entrance of forest background 

Figure 9. Finalized forest background 

Figure 10. Finalized underground background

Figure 11. Finalized end scene/house

Figure 12. Finalized north-pole background

Figure 13. Finalized desert background

Figure 14. Finalized illustration for close-up chest

Figure 15. Finalized puzzle pieces set

Figure 16. Illustration for puzzle


Figure 17. Finalized plant illustration

Figure 18. Finalized grass illustration

Figure 19. Finalized tree illustration


Figure 20. Finalized holes and puddles illustration

Figure 21. Maze Outline and Maze runner 

Figure 22. Background for Maze



Figure 23. Heart and Coin illustration

Figure 24. Profile, HUD illustration 

Figure 25. Key illustration

Figure 26. Watering can illustration

Figure 27. Arrow, illustration, and words for instruction

Figure 28. Finalized character design

Video Walkthrough for Progress

Jumping into Unity and starting to work on the mechanics has been quite a journey. Most of the time, I find myself going back and forth between the assets and the Unity file because I'm not entirely solid with my foundation. This lack of planning has caused my progress to be somewhat erratic. I've encountered various problems along the way, especially with scripting and trying to make the game engaging. Despite these challenges, I keep pushing forward, doing my best to find solutions to the problems I face. It's been a learning experience, reminding me of the importance of solid planning and the resilience needed in game development. Even with the setbacks, each step teaches me something new and brings me closer to my goal.