Experiential Design - Task 2

Experiential Design - Task 2

19/11/2023-09/11/2023 (Week 8 -Week 11)
Brigita Maria/0352958
Experiential Design / Bachelor of Design in Creative Media

3D render by Pawel Czerwinski


INSTRUCTION

For a little Throwback!


Progress Video (First Stage)

I did struggle to do the initial starting and downloading the Vuforia packages as I forgot alot of the setting up, so I need some trials and errors to be able to figure it out. By recalling some tutorials and also looking up to internet. 



Not only did I struggle to do the setting up, I encounter several errors in coding when I tried to do some commands inside the gameplay. I did the C# codes based of off some tutorials on Youtube. Several things that I realize is that the fact that maybe the version of unity or even Vuforia that the tutorial use can be different from what I used and it will affect the effectiveness of the codes that they use.... (just a guess)



This is the first tutorial that I found, that relates to AR, Vuforia and Pokemon Go (which is similar with my game concept). They have several videos on this topic (episodes).. But sadly they only use target image for it.. So I need to find another tutorial that can help me more.

Tried to do the pokeball throwing code from this tutorial but failed to do so, I am not sure where the problem is. (https://www.youtube.com/watch?v=wavvtztVK3c)


So I did try to make the UI/UX part of the game, I did make the onboarding, making profile, inventory and the duck profile interface. I did try to make a randomizer for the profile. So I searched for a suitable code and tutorial for this.

I did face some issue that the randomizer won't work, and then found out the problem is from the code (wrongly label the text gameobject)




I also found this video tutorials that have several videos, but sadly they don't use AR Camera in their tutorial but a virtual world and a thing called Gyroscope. But I did try to code the gyroscope, but it didn't goes with the AR camera that we have used and I learn from class tutorials.

I faced some other problems while doing and following some of the tutorials on Youtube, it led me to download and installing a couple of things that maybe made the error or warning happens. I am not too sure.






Vid.1.1 App Development

Vid.1.2. Blender Assets


Although I discover Mapbox can help me to implement the mapping geography, I didn't come to use it because I decided to change to Lightship (which they have their own mapping system)!


Progress Video (Light Ship)


Assets

Illustrator

https://drive.google.com/drive/folders/19X9OjWbmyaXIUPwdAzMasT-P9Kkh-ZSY?usp=sharing

Blender

https://drive.google.com/drive/folders/19X9OjWbmyaXIUPwdAzMasT-P9Kkh-ZSY?usp=drive_link


I then change plug-ins to Lightship.

Saw some tutorials and documents on how to start and import the packages. Although I struggle at first because there are different ways to import and start the design, AND different versions (currently they have ARDK 3.0)


Moreover, there are different steps for Android (Windows) devices and Iphone devices and most of the tutorials are Iphone/Apple devices. 






Final File:



FEEDBACK

I got feedback and suggestion to use Niantic Lightship which was created by the Pokemon Go developer. So that I can emulate Pokemon Go's game system using their product. 


REFLECTION

This is the hardest part, I need to figure out what are the things I need to make and do in order to make this game come to life. I need to figure out this new program, Unity that I have never see or known before. With my little knowledge on this program I tried to make the basic prototype on how the app would look or do.

I was struggling at first, do I need to use ground plane or area targets or other things that is in Vuforia.  Then I decided to do the assets first whilst trying to figure out the right thing. I don't see that Vuforia can help me go further in my particular game. 

After some tweaking, I also face another obstacle of errors and warnings from the program, I am not sure.